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Search results for 'unity3d'.

PauseMi Now Out!

Connor Graham Just a quick announcement to let you know that 'PauseMi' (our latest unity asset) was approved last friday and is now available to buy on the Unity asset store . Hello there! Just a quick announcement to let you know that 'PauseMi' (our latest unity asset) was approved last…

Written by Connor Graham on Sunday September 17, 2017


Unity 5.6 & Beamtime 1.0.2

Connor Graham A post to let you know that Beamtime has now been updated to 1.0.2. Hello there! A post to let you know that Beamtime has now been updated to 1.0.2. We've also updated all of our assets to be compatible with Unity 5.6 The full changelog for Beamtime is as…

Written by Connor Graham on Tuesday April 11, 2017


Beamtime Now Out!

Connor Graham Just a quick announcement to let you know that 'Beamtime' (our latest unity asset) was approved last friday and is now available to buy on the Unity asset store . Hello there! Just a quick announcement to let you know that 'Beamtime' (our latest unity asset) was approved…

Written by Connor Graham on Tuesday March 28, 2017


Easy Screen Align

'Easy Screen Align' does what it's title suggests. It's a simple script for aligning elements to the screen. 'Easy Screen Align' does what it's title suggests. It's a simple script for aligning elements to the screen. Align elements to the screen The script aligns both 2D…


Beamtime

Beamtime is a script intending to create dynamic laser beams that interact with each other and the environment. Beamtime is a script intending to create dynamic laser beams that interact with each other and the environment. Want to have your lasers intersect with each other? Want…


AQHAT

AQHAT is a Unity plugin that analyses device information and scores it's potential performance, this score can then be used to set quality upon launch or configure anything that requires you know the rough performance of a device. Want to know how well a device will perform before your game…

Eager Amoeba® is the trading name for Connor Graham and his forays into game development.



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