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Search results for 'game'.

PauseMi Now Out!

…is a script that allows you to pause your game, via freezing components and more. Without using 'TimeScale = 0'. There's also a SlowMo component for manipulating the TimeScale and audio pitch. More info can be found on the product page for it. We're currently working on…

Written by Connor Graham on Sunday September 17, 2017


Unity 5.6 & Beamtime 1.0.2

…lasers -Fixed a bug where end caps would not spawn on child lasers This asset is geared towards creating dynamic laser beams, to be used as weapons or a central mechanic in Unity games. More info can be found on the product page for it. We also updated our promo material,…

Written by Connor Graham on Tuesday April 11, 2017


Beamtime Now Out!

…used as weapons or a central mechanic in Unity games. More info can be found on the product page for it. In the meantime, enjoy the video demo from an earlier build at the top of the page! We're currently working on future updates for the asset, we want to make it even more…

Written by Connor Graham on Tuesday March 28, 2017


About

…and reputation in the software development space rather than using a pseudonym. Eager Amoeba® still lives on in the gamedev space selling game development code assets and our debut game Asteroid Deathmatch .


Asteroid Deathmatch Released

Eager Amoeba Asteroid Deathmatch is now out! Asteroid Deathmatch is now out! Very happy this has been released and it seems to have been recevied well so far :) Check it out on Steam here - https://store.steampowered.com/app/855620/Asteroid_Deathmatch/ For the first week a 15%…

Written by Eager Amoeba on Friday February 1, 2019


Shifting Priorities

…Graham) for software development and to move all game development products under Eager Amoeba. I'll also be keeping all commercial film-making here. This separation allows me to keep the reputation gained in the gaming/film space without a major re-brand on all assets while growing my…

Written by Connor Graham on Tuesday March 5, 2019


Asteroid Deathmatch

… Asteroid Deathmatch is a homage to older games but re-vamped for modern systems, featuring local multiplayer and much more. We've made our Steam page live and will be releasing the game towards the end of this year/beggining of the next (still working on an exact release date), so…

Written by Eager Amoeba on Saturday October 27, 2018


Beamtime

… 3D and 2D modes Works in both 2D and 3D games, contains a switch to turn on/off 2D mode. In 2D mode, only 2D vectors/colliders are use. In 3D, only 3D vectors/colliders are taken into account. Interaction With Colliders Beamtime feaures lasers that interact with colliders. They…


Hi

…for Unity, available on the asset store. Our Blog - For the latest updates and articles. We've also published our first game Asteroid Deathmatch on Steam! Thanks for visiting our website, we hope you enjoy your stay!


AQHAT

…know how well a device will perform before your game is even ran? Want to ensure your game has the correct quality settings on launch? AQHAT is a Unity plugin that analyses device information and scores it's potential performance, this score can then be used to set quality upon launch or…

Eager Amoeba® is the trading name for Connor Graham and his forays into game development.



© 2017 Eager Amoeba®