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Search results for 'product'.

PauseMi Now Out!

…audio pitch. More info can be found on the product page for it. We're currently working on future updates for the asset, we want to make it even more efficient in regards to the C# Garbage Collector going forward (as always). Link to buy - http://u3d.as/TPY Cheers, Connor…

Written by Connor Graham on Sunday September 17, 2017


Unity 5.6 & Beamtime 1.0.2

…lasers This asset is geared towards creating dynamic laser beams, to be used as weapons or a central mechanic in Unity games. More info can be found on the product page for it. We also updated our promo material, which includes the snazzy new features video featured at the top!…

Written by Connor Graham on Tuesday April 11, 2017


Beamtime Now Out!

…Unity games. More info can be found on the product page for it. In the meantime, enjoy the video demo from an earlier build at the top of the page! We're currently working on future updates for the asset, we want to make it even more efficient in regards to the C# Garbage…

Written by Connor Graham on Tuesday March 28, 2017


Shifting Priorities

…development and to move all game development products under Eager Amoeba. I'll also be keeping all commercial film-making here. This separation allows me to keep the reputation gained in the gaming/film space without a major re-brand on all assets while growing my name within…

Written by Connor Graham on Tuesday March 5, 2019


Easy Screen Align

'Easy Screen Align' does what it's title suggests. It's a simple script for aligning elements to the screen. 'Easy Screen Align' does what it's title suggests. It's a simple script for aligning elements to the screen. Align elements to the screen The script aligns both 2D…


Beamtime

Beamtime is a script intending to create dynamic laser beams that interact with each other and the environment. Beamtime is a script intending to create dynamic laser beams that interact with each other and the environment. Want to have your lasers intersect with each other? Want…


AQHAT

…of the legend in our branding design for this product, it would be wrong to use the same name as an abbreviation and not reference the magical bow that was owned by said prince. If we were to stretch this we would say it parallels our product by helping you easily hit your quality target for…


About

Eager Amoeba® is the trading name for Connor Graham and his forays into game development. Eager Amoeba® is the trading name for Connor Graham and his forays into game development. Eager Amoeba® was originally launched towards the end of 2011 by Connor Graham as a way to forward…

Eager Amoeba® is the trading name for Connor Graham and his forays into game development.



© 2017 Eager Amoeba®