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Search results for 'update'.

Shifting Priorities

…to change. Hi all, Connor here with a quick update. Since it's inception Eager Amoeba has been my trading name for all of my freelance endeavors, this has some advantages (mainly acting as a barrier between my name and my reputation) and some disadvantages (that barrier attaches my…

Written by Connor Graham on Tuesday March 5, 2019


Unity 5.6 & Beamtime 1.0.2

…on raycasts -Fixed the change from fixedupdate to update causing issues with charge lasers -Fixed a bug where end caps would not spawn on child lasers This asset is geared towards creating dynamic laser beams, to be used as weapons or a central mechanic in Unity games. More…

Written by Connor Graham on Tuesday April 11, 2017


PauseMi

…anything physics or time-related, including FixedUpdate(). Whilst Update() is still called on your scripts as it is called when a frame is drawn rather than at a fixed time-step, you need to ensure everything uses Time.deltaTime instead which isn't great if you want to use slow-motion…


PauseMi Now Out!

…also a SlowMo component for manipulating the TimeScale and audio pitch. More info can be found on the product page for it. We're currently working on future updates for the asset, we want to make it even more efficient in regards to the C# Garbage Collector going forward (as always).…

Written by Connor Graham on Sunday September 17, 2017


Hi

…latest on Eager Amoeba and some cool photos. AQHAT - An automatic quality solution for Unity, available on the asset store. Our Blog - For the latest updates and articles. We've also published our first game Asteroid Deathmatch on Steam! Thanks for visiting our website, we hope…


Beamtime Now Out!

…found on the product page for it. In the meantime, enjoy the video demo from an earlier build at the top of the page! We're currently working on future updates for the asset, we want to make it even more efficient in regards to the C# Garbage Collector going forward :) Link to…

Written by Connor Graham on Tuesday March 28, 2017

Eager Amoeba® is the trading name for Connor Graham and his forays into game development.